Coding & Robotics kits, STEAM & Arts resources, curriculum packs, digital downloads and teacher training — covering every phase, grade and subject from Grade R to Grade 9.
Four ways to find exactly the right resources for your classroom.
Grades R–3 | Ages 5–9
Grades 4–6 | Ages 10–12
Grades 7–9 | Ages 13–15
Select your grade to see all matching resources, kits, lesson plans and assessments.
Ages 5–6 · Foundation
Ages 6–7 · Foundation
Ages 7–8 · Foundation
Ages 8–9 · Foundation
Ages 10 · Intermediate
Ages 11 · Intermediate
Ages 12 · Intermediate
Ages 13 · Senior
Ages 14 · Senior
Ages 15 · Senior
All 7 CAPS subject areas across Grades R–9, now including Arts for complete STEAM coverage.
Hands-on experiments, life sciences, matter & materials, energy and the natural environment.
Number sense, algebra, geometry, data handling and problem-solving — fully CAPS-aligned.
Design thinking, structures, mechanisms and systems & control across all phases.
Tools, materials and the design-make-evaluate process across all phases of the curriculum.
Unplugged activities, Scratch, Python and Arduino — full progression from Grade R to Grade 9.
ICT skills, e-safety, networks, data handling and computational thinking for the connected classroom.
Creative expression, visual arts, performing arts and arts-integrated STEAM projects — bridging creativity and technology across all grades.
Not sure which grade? Find resources matched to your learner’s age and developmental stage.
Grade R – Grade 1
Grade 2 – Grade 3
Grade 4 – Grade 6
Grade 7 – Grade 9
From Grade R through Grade 9, every resource is mapped to DBE Annual Teaching Plans — so teachers spend less time planning and more time teaching.
Complete resource packs per grade — lesson plans, ATPs, assessments and coding activities in one purchase.
Foundation Phase · Complete Pack
Intermediate Phase · Coding Pack
Senior Phase · Advanced Tech Pack
Every product, resource and service is purposefully designed for South African teachers, learners and schools.
Every resource mapped to South African national curriculum requirements.
Created by qualified educators and subject-matter specialists.
Instant digital downloads alongside classroom-ready physical materials.
Complete Science, Technology, Engineering, Arts & Mathematics coverage.
Fast, reliable shipping to every province across South Africa.
PayFast, Ozow, EFT and credit cards — safe checkout.
Schools, district offices, NGOs and provincial departments — we support the full procurement process including official purchase orders, tax clearance, BEE certificates and company documents.
Request Institutional PricingAccess all the documents your procurement officer needs in one place.
No signup required — try resources with your class before buying.
Full lesson plan + worksheet for the first introduction to algorithmic thinking.
Step-by-step project guide with assessment rubric for Intermediate Phase teachers.
5 cross-curricular projects integrating arts with science, technology and coding for Grades R–6.
Sample assessment with full memorandum aligned to the latest CAPS ATP.
Live workshops, online masterclasses and school visits across South Africa.
Hands-on training for Grade R–3 teachers using starter robotics kits.
Live masterclass with project ideas and CAPS-aligned assessments.
Full-day workshop with take-home Arduino bundle.
Practical strategies for weaving arts into STEAM lessons across all phases.
Trusted by 500+ schools across South Africa.
“The Coding and Robotics resource packs helped our Grade 4–6 teachers confidently implement the CAPS curriculum from day one. The lesson plans are clear, practical and learner-centred.”
“Outstanding quality and exceptional support. The 4WD Robot Car Kits arrived well-packaged with everything needed. Our learners were building and coding within the first lesson.”
“The Arts & STEAM kits were exactly what we needed to bring creativity back into our STEM lessons. The integration guides are brilliant and learners absolutely love the projects.”
Curriculum updates, teaching strategies, EdTech news and free resources for South African educators.
Age-appropriate strategies to make computational thinking engaging for Grades R–3.
A clear breakdown of what changed in the DBE’s updated ATPs and what it means for your planning.
How to weave visual arts, performing arts and creative projects into science and technology lessons.
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